Syntactic to Semantic web

Web3 is still a work-in-progress and hasn’t been fully defined. The key notion, however, is that it will be decentralised – rather being controlled by governments and corporations as is the case with today’s internet. Web 3 enables the extension of cooperative governance frameworks for formerly centralised goods. A meme, a piece of art, a person’s social media activity, or even tickets to the Eminem’s concert may all be tokenized.

The gaming business is an excellent illustration of the paradigm shift. Gamers constantly complain about the problems that developers leave in their favourite video game or how the newest patch has thrown their favourite weapon’s balance off. Web 3 allows players to invest in the game and vote on how it should be managed. Web 3 is being used by large Web 2 firms like Meta and Ubisoft to create virtual worlds. Non-fungible tokens (NFT) will also help to reshape the gaming business by enabling players to become the immutable owners of the goods they acquire.

Today, all of the infrastructure that powers the popular sites and hangouts where we spend our time online is typically owned by companies and regulated to some degree by governments. This is because it was the easiest method to develop network infrastructure: someone pays to establish servers and put up programs that people want to access online, and then either charges us or allows us use it for free if we follow their rules.


In Web 1.0, also referred to as Syntactic web or read-only web, a user’s involvement was confined to reading the information given by content creators. Users could not transmit information back to the content creators. Static web pages and personal websites are examples of Web 1.0.

Web 2.0, also known as the Social Web or read-write web, facilitated interaction between web users and sites that also enable users to engage with one another. Every user may now be a content creator, and content is distributed and shared between websites. Facebook, Youtube, Flickr, Twitter, and other well-known Web 2.0 apps are only a few examples. Web technologies such as HTML5, CSS3, and Javascript frameworks such as ReactJs, AngularJs, VueJs, and others enable organisations to develop new concepts that allow users to contribute more to the Social Web.

Web 3.0, also known as Semantic Web or read-write-execute, is often being referred to as the future of web. Artificial Intelligence and Machine Learning enable computers to analyse data in a similar way that humans do, which aid in the intelligent generation and distribution of useful content according to a user’s specific needs.


What if computers can decipher the meaning behind data?
What if they can figure out “what we’re interested in?”


Then they can assist us in finding what we’re looking for. It can recognise people, places, events, businesses, products, and movies, among other things, and it can comprehend relationships between things. Apple’s Siri, Google’s Cloud API, and Wolfram Alpha are all instances of web 3.0.

Web 2.5 is a notion that addresses the practical and actual progression that we are presently seeing between Web 2.0 and 3.0. Some players, like Amazon, Google, Salesforce, etc., offer a service model in Cloud computing allowing developers to create online apps for their users to connect them on any device, at any time, and from anywhere.

The emphasis of Web 2.5 is mostly on mobile computing and the advancement of mobile technology. Mobile computing plays a significant role in engaging a bigger audience via native and #mobile web applications. As a result, we are seeing an increasing number of apps entering the mobile market to build their presence by targeting mobile consumers. Progressive Web Apps (PWA), Accelerated Mobile Pages (AMP), and other technologies were released in this period. To put it another way, we may refer to Web 2.5 as the confluence of the social and semantic webs.

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